Image#
The most commonly used method of defining a frame.
Example#
The following example defines a frame that is an image file:
Attributes#
bmp#
Type: string
The relative path to the texture file of your draft.
copies#
Type: integer
By default, the value will be 0.
count#
Type: integer
By default, the value will be 1.
h#
Type: integer
By default, the value will be the height of the frame.
handle x#
Type: integer
handle y#
Type: integer
n#
Type: integer
By default, the value will be copies
+ 1.
place x#
Type: integer
X coordinate to place the frame in the texture space.
Only available for privileged drafts.
place y#
Type: integer
Y coordinate to place the frame in the texture space.
Only available for privileged drafts.
skip height factor#
Type: integer
By default, the value will be 0.
skip width factor#
Type: integer
By default, the value will be 1.
target h#
Type: integer
Scales the frame to the specified height.
By default, the value will be same as h.
target w#
Type: integer
Scales the frame to the specified width.
By default, the value will be same as w.
w#
Type: integer
By default, the value will be the width of the frame.
x#
Type: integer
By default, the value will be 0.
y#
Type: integer
By default, the value will be 0.