Texture space#
Texture space type frames are frames used from the game texture space.
Attributes#
copies#
Type: integer
Used to copy the same frame without repeating the same JSON object just to define the same frames.
By default, the value will be 0.
count#
Type: integer
This will repeat the frame for the specified amount of times to the right.
By default, the value will be 1.
h#
Type: integer
By default, the value will be the height of the frame.
handle x#
Type: integer
Aligns the frame that's displayed in the game by shifting it horizontally.
If the value is negative, then the frame will be shifted to the left.
By default, the value will be determined automatically based on draft type and w, h attributes.
handle y#
Type: integer
Aligns the frame that's displayed in the game by shifting it vertically.
If the value is negative, then the frame will be shifted to the down.
By default, the value will be determined automatically based on draft type and w, h attributes.
n#
Type: integer
By default, the value will be copies
+ 1.
offset x#
Type: integer
By default, the value will be 0.
offset y#
Type: integer
By default, the value will be 0.
skip height factor#
Type: integer
By default, the value will be 0.
skip width factor#
Type: integer
By default, the value will be 1.
target h#
Type: integer
Scales the frame to the specified height.
By default, the value will be same as h.
target w#
Type: integer
Scales the frame to the specified width.
By default, the value will be same as w.
w#
Type: integer
By default, the value will be the width of the frame.
x#
Type: integer
By default, the value will be 0.
y#
Type: integer
By default, the value will be 0.